Strength: D = weak C = medium B = good A = very strong
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| Name | Strength | Cost | Requires | Description | ||
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| Power Plant | B | 500 | cons.yard | Provides a lot of power | ||
| Hydro power | D | 750 | power plant | Provides power, can only be built in the sea | ||
| Barracks | D | 300 | cons yard | Build infantry | ||
| Guard tower | D | 500 | barracks | Good defense against infantry | ||
| Camoflage | C | 870 | barracks | Camoflaged machine gun post | ||
| War factory | D | 2000 | cons.yard | Build vehicles - you can build it straight away, but you only get the recon vehicles | ||
| Ore refinery same | ||||||
| Silo same | ||||||
| Naval yard | C | 950 | cons.yard | Allows boats and subs to be built. | ||
| Torpedo rig | C | 750 | Naval yrd | Built in the sea, this defends from sea attacks | ||
| Radar outpost | B | 1000 | Refinery | gives you radar ability | ||
| Rapier | B | 750 | Radar | good air defense, doesnt need powr | ||
| Repair Bay | D | 1200 | Radar | repairs units, allows build MCV | ||
| AA gun | B | 500 | Radar | Another good air defense | ||
| Helipad | D | 1000 | C.tower | build helicopters on it. | ||
| C.tower | D | 450 | Radar | allows u to build aircraft bldings | ||
| Science lab | C | 3500 | Radar | allows you to build advanced bldgs | ||
| Satellite | D | 1500 | Science lab | Allows allies to see whole map | ||
| Chronosphere | D | 1900 | Science lab | Allows you to teleport units | ||
| Nuclear research | A | 2500 | Science lab | Gives you nuke men | ||
| Stealth tech | A | 2300 | Science lab | Gives you stealth vehicles | ||
| Annihilator | A | 9999 | Nuclear research | A powerful base defenses gun. | ||
| Laser tech | B | 5000 | Science lab | gives you some better weapons | ||
| Lightning tower | C | 500 | Science lab | Gap generation, with laser. | ||
| Kennel | C | 200 | Barracks | build dogs that detect spies. | ||
| Helipad - build helicopters | ||||||
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* Russian * |
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| Name | Strength | Cost | Requires | Description | ||
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| Power Plant | B | 500 | cons.yard | Provides a lot of power | ||
| Nuclear powr | B | 1200 | Power Plant | Better power plant | ||
| Barracks | D | 300 | cons.yard | Build infantry | ||
| Flamer tech | D | 800 | barracks | Build flame weaponry | ||
| Flame turret | D | 600 | Flamer tech | Flame turret | ||
| War factory | D | 2000 | cons.yard | Build vehicles - you can build it straight away, but you only get the recon vehicles | ||
| Ore refinery same | ||||||
| Silo same | ||||||
| Naval yard | C | 950 | cons.yard | Allows boats and subs to be built. | ||
| Torpedo rig | C | 750 | Naval yard | Built in the sea, this defends from sea attacks | ||
| Radar outpost | B | 1000 | Refinery | gives you radar ability | ||
| Rapier | B | 750 | Radar | good air defense, doesnt need power | ||
| Repair Bay | D | 1200 | Radar | repairs units, allows build MCV | ||
| Helipad | D | 1000 | Control tower | build helicopters on it. | ||
| Control tower | D | 450 | Radar | allows u to build aircraft bldings | ||
| Science lab | C | 3500 | Radar | allows you to build advanced bldgs | ||
| Nuclear research | A | 2500 | Science lab | Gives you nuke men | ||
| Laser tech | B | 5000 | Science lab | gives you some better weapons | ||
| Heat ray | C | 2000 | Laser tech | high power energy burst | ||
| Lightning tower | C | 500 | Science lab | Gap generation, with laser. | ||
| Spaceport | C | 800 | Control tower | Build spaceships. | ||
| Kennel | C | 200 | Barracks | build dogs that detect spies. | ||
| Nuke missile | C | 3000 | Nuclear research | Fire nukes at enemy | ||
Unit hierarchy |
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| * Allies * |
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| Name | strength | Cost | Requirement | Speed | Weapon | |
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| Stealth.tank | 300 | 2480 | stlth tch | 7 | Dual cannon | |
| Tank | 400 | 950 | Radar | 7 | Tank gun | |
| Rocket launcher | 350 | 800 | AA gun | 9 | Dual AA,AG rockets | |
| Radar jammer | 210 | 600 | Science lab | 9 | None | |
| Ore truck same | ||||||
| MCV | 600 | 3000 | Repair bay | 4 | none | |
| Recon buggy | 150 | 500 | War fact. | 12 | machine gun | |
| Mine layer | same | |||||
| Sub | 120 | 950 | Naval yard | 6 | torpedo | |
| Destroyer | 400 | 1000 | Naval yard | 6 | all of them i think | |
| Cruiser | 700 | 2000 | Nuclear research | 4 | powerful long range shell | |
| War ship | 800 | 900 | Science centre | 3 | Missiles/stealth tank gun | |
| phase transport | 200 | 2800 | Stealth tech | 10 | Missiles | |
| Aircraft carrier | 350 | 1200 | Helipad | 6 | SAM missiles | |
| Chrono tank | 350 | 2000 | Science lab | 5 | Missiles | |
| Bomb truck | 110 | 3000 | Radar | 11 | Demolition charge | |
| AM tank | 1200 | 5000 | Laser tech | 3 | mega-sniper | |
| Mechanic | 60 | 950 | barracks | 4 | Fix vehicles | |
| Shok trooper | 80 | 900 | lightning tower | 3 | Lightning zap | |
| Spy | 25 | 450 | radar barracks | 4 | colt 45(not very good) | |
| Thief | 25 | 400 | Science lab | 4 | steals money | |
| Saboteur | 40 | 800 | Science lab | 8 | Blow up buildings. | |
| Nuke man | 80 | 2500 | Nuclear research | 3 | Nuclear missile launcher | |
| Apache | 225 | 1200 | Helipad | 16 | A-G missiles | |
| Airwolf | 450 | 2200 | Laser tech | 23 | Laser blast | |
Unit hierarchy |
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| * Russians * |
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| Name | strength | Cost | Requirement | Speed | Weapon | |
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| V2 Rocket | 150 | 700 | Radar and war factory | 7 | V2 rocket | |
| Tank | 400 | 950 | Radar | 7 | Tank gun | |
| Mobile gap | 110 | 600 | Radar | 9 | none | |
| Flame tank | 260 | 650 | Flame tech | 7 | Flamethrower | |
| Ore truck same | ||||||
| MCV | 600 | 3000 | Repair bay | 4 | none | |
| APC | 200 | 800 | Barracks | 10 | machine gun | |
| Mine | layer same | |||||
| Recon bike | 100 | 500 | War factory | 11 | machine gun | |
| Sub | 120 | 950 | Naval yard | 6 | torpedo | |
| Destroyer | 400 | 1000 | Naval yard | 6 | all of them i think | |
| Transporter | 350 | 700 | Naval yard | 14 | none | |
| Tesla tank | 110 | 1500 | Lightning tower | 8 | Tesla tank's laser | |
| Bomb truck | 110 | 3000 | Radar | 11 | Demolition charge | |
| Destructor | 1100 | 4000 | Nuclear research. | 4 | High density triple cannon. | |
| AM tank | 1200 | 5000 | Laser tech | 3 | mega-sniper | |
| Missile sub | 150 | 1650 | Science lab | 5 | sea-shore Missiles | |
| Mechanic | 60 | 950 | barracks | 4 | Fix vehicles | |
| Spy | 25 | 450 | radar,barracks | 4 | colt 45(not very good) | |
| Saboteur | 40 | 800 | Science lab | 8 | Blow up buildings. | |
| Nuke man | 80 | 2500 | Nuclear research | 3 | Nuclear missile launcher | |
| Eagle | 50 | 650 | Starport | 20 | A-G missile strike | |
| Deathwing | 350 | 5000 | Starport | 15 | Laser blast | |
| Trans. h. | 500 | 1400 | Helipad | 10 | nothing | |
Strategies
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***Russians***
The russians can build bases that are EXTREMELY DIFFICULT for the allies to
destroy. The russians also get a airstrike which can be relied on to destroy
any enemy building. its also handy because of the
large area it reveals at the same time.
The russians also get a heat ray and lightning tower, both which need high power.
For ground defenses its good to start of with a flamer tech centre because the
flame tanks, turrets and men can hold off attacks very well until youve researched
the better weapons.
The russians also get a nuke power plant, which is good because it can provide
a lot of power, more than the standard power plant.
The russians get a ship yard, much like the allies,
The russians get the APC which could be very handy indeed
The russians also get an iron curtain to make their units invincible, this could
be used on the AM tank or the destructor to guarantee the enemies destruction.
The russians can build a starport, allowing you to get Eagles, an advanced aircraft
armed with missiles, and with laser tech centre Deathwings. The deathwings are
a spaceship with a high power laser cannon. they are medium speed and have good
armour. Launch an attack of deathwings against an enemy building, and that building
will shortly be gone. The allies get an equivalent, an airwolf, which is about
as good an air unit.
in the sea power, russians get normal subs, destroyers and missile subs. This gives them a good sea attack, but beweare because the allies can now build subs too!
In addition to air power, and sea power the russian side gets 2 of the best tanks in the game. The destructor tank has a triple barrel cannon which fires high power shells at anything you point it at. It takes a army of 6 or 7 small allied vehicles to destroy a destructor tank. However, it is weaker than the mammoth tank in two ways: it cant shoot at air things at all(its huge 3 barreled gun doesnt point up!), and it doesnt regenerate. in Red alert having the mammoth tanks regenerate was ridiculous because you just got about 20 or 30,put them in the middle of the ore, and left them, and no army could destroy them. At least this way, you have to fix the tanks, so the mechanic can always get a nuke on his head to stop him doing that, or you can blow them up from the air. they are also really slow. But for ground, base defense, a destructor tank or two is awesome.
***Allies***
The allies start of with the ability to build guard towers(after barracks).
These are the same as the pillbox from red alert. After the guard tower they
can build a camoflage. Lets face it, the red alert camo pillbox was completely
crap. this is a REAL camoflage that is VERY hard to spot, thus is great for
base defences because the enemy doesnt count them as base defenses, much like
mines. Allies get a iron curtain that lasts longer than before, and a chronosphere.
Hang on, doesnt that mean they can iron curtain something and then chronosphere
it into the enemy base? well, yes it does, but the enemies bases are now filled
with lethal weapons so after the iron curtain wears out, the unit is toast.
plus both russian and allies get gap ability for their bases, so it is harder
to get into their base this way.
The allies get a satellite which looks an awful lot like the old allied tech
centre. thats because it is, but it doesnt give you any new technologies, its
just the satellite. try to build more than one of these buildings because they
get blown up a lot easier than before now.
The allies can also build a stealth tech centre, which allows you to have stealth
transports and stealth tanks. the stealth tanks are very effective, because
they have a long range, powerful gun. This allows them to sneak up to the enemy
base(or into it) and quickly destroy whatever you want. They arent very strong
though. The stealth transport speaks for itself. stealth transport with a nuke
man inside = blown up enemy base.
The allies have a good sea force too, they can build transports( i think), normal submarines, warships(slow, but a powerful gun) and cruisers.
The best allied weapon is the annihilator gun. This gun is crap against things that can move fast, because its inacurate against moving targets, the faster they move the less effective it is. If the enemy has a large army of slow moving vehicles however, they will soon have a large army of smoking debris. Dont under any circumstances let an enemy vehicle into your base if you have an annihilator gun. the annihilator gun will quickly level your entire base, power plants and all because it doesnt need power to work.
The allies also have superb air defenses. they can build AA guns AND rapier missile launchers, which dont need power.
Note that the heat ray can only fire at one thing at a time and then it has
to charge up so a really good way of getting rid of heat rays is with a lot
of men. big tanks are almost useless against them.
The allies have to transport men by helicopter(chinook) or by sea. the chinook
is a bit stronger now so it is better at transporting men
The allies can build helipads, which allow a missile armed apache helicopter, or the even better Airwolf helicopter with a laser cannon which has a lot of ammo. 3 or 4 Airwolf helicopters can blow up almost any structure in the enemy base.
***Both***
The absolute first thing to do is build a war factory and a number of recon
vehicles. the recon vehicles, despite having a crap gun and crapper armour,
are the best unit in the game because of their speed.
Build a number of them until you get the ability to build normal tanks.
Build a control tower to allow you to get air vehicles. all the air vehicles in red alert 2002 are good. for instance, in the original the yak was completely pointless, but in this version each air unit has its strengths and weaknesses.
both can build nuke men. They come form the nuclear research.
Nuke men was my idea, it is a normal man with a nuclear missile launcher. sounds
stupid but its a great idea, because the missile doesnt have a huge range and
so if you arent really careful you will kill yourself in the blast when you
fire. they are also really bad for killing ore trucks(which is a lame thing
to do anyway). however they are fantastic at destroying badly defended bases
quickly. They are good at killing large infantry armies too. the secret is to
make sure they keep their target at a distance before firing. also you absolutely
must keep your nuke men out of your base. russian paratroopers landing near
to one of them will cause him to fire at them, thus you nuke your own base.
Both can build the lightning tower, which not only has a lightning zap the same as a tesla tank but also creates a shroud around it, hiding your base.
Also, both get an AM tank. this tank has a gun that can do serious damage to buildings and not so good against tanks. Its the toughest tank in the game, and blows up when you detonate it, so a rather unimaginitive trick is to build lots and just drive them into the enemies base and blow them up.
Both can build a new rocket launcher vehicle. You need an AA gun before you can build it. The rocket launcher was a vehicle that was lacking from red alert, and i have added it because A) it is a vehicle B) it can fire at both ground and air units and C) its got a fairly good range.
Both can build spys, which are necessary because of the new lightning tower. ive given the spy a crap gun, but i may change my mind about this and remove the gun.
Both can build saboteurs too. They are handy because they are REALLY fast,
AND they can blow up buildings.